There are two surprising things to understand here: What compiled means and why its needed. Any compiled language must be compiled before it can be run. exe file in order to publish it on Steam, for example. The difference between compiled languages and interpreted languages, also known as scripts, is how they are run or executed. So what I can deduce from these ridiculously simplified definitions is that all my scripts in unity are being compiled since I can build my project into a, say, an. Unlike interpreted languages, where code may be run without compilation, compiled languages require an intermediate compilation phase. Interpreted languages are interpreted at run-time, never turned into an executable.compiled languages are those that need to be converted into an executable for the application to run.You see, I was checking out this great tutorial on Foundations of Programming Fundamentals1_4 - YouTube where they explain the differences between compiled and interpreted languages, to sum up what I can gather:
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